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Showing posts with label DotA 2 Patch. Show all posts
Showing posts with label DotA 2 Patch. Show all posts

Dota 2 Patch Notes (January 10, 2013) | Medusa Added!


This weeks patch adds an Radiant most awaited agility carry hero Medusa (also known as Gorgon in WC3 Dota and some random bug fixes/UI changes. Also, The Dota 2 guide section has been added on community. Looks like the update scene is back on track, hopefully we’ll be seeing Troll Warlord in game next week.

Dota 2 Patch Notes (1/10/2013):

GAMEPLAY
- Witch Doctor: Fixed Aghanim’s Death Ward attacking Familiars and other psuedo heroes.
- Doom: Scorched Earth now only applies damage from Doom himself, not all the units affected by his aura.
- Pudge: Fixed being able to get units stuck using Refresher.
- Keeper of the Light: Fixed Recall interaction with non-hero units.

UI
- Added a Haste button to the courier HUD element.
- Added Mid Only game mode for private lobbies (disables other lanes and allows the same hero to be selected).
- The Announcer Share dialog has been replaced with a Shared Content dialog.
- Added a badge to the top bar to count the available shared items.
- If shared content is available in a game, a message is now printed pregame.
- Added Balanced Shuffle button to non-tournament private lobbies.
- Added All Chat private lobby option for enabling voice chat among all players.
- Fixed “Equip” appearing in the right click menu for some chests.

AUDIO
- Fixed hearing the wrong announcer after equipping a new item in the loadout.
- Fixed bugs with muting cobroadcasters causing other sounds to be muted.

BOTS
- The bots are now less likely to push with more heroes than what they deem necessary (less 5-man Dota). Probably needs some tuning.
- Made bots slightly less self-concerned when considering defending an ally. Also made them more likely to jump in if they have a slow or stun.
- Bots that are capable of jungling during the laning phase may now do so.
- If purchasing an item from the secret shop would complete an item, desire for going there is now increased.
- When their next item is purchasable, their desire to farm is significantly reduced.
- Fixed bad tuning that was causing bots to almost never farm lanes.
- Improved bot responsiveness to pings on Roshan.
- Bots are now less likely to assume that humans will purchase wards.

Dota 2 Patch Notes (6 December 2012) – New Winter Map


It fixes some AI exploits, spells bugs and a common ‘You must be in a lobby to reconnect’ bug that prevented players from reconnecting. This update also adds Pseudo random chances to Bash, Critical and other chance based objects in game.

A new Dota 2 Winter Themed map has been added which could  possibly be a special event like DireTide. The next coming hero is confirmed to be Medusa and some new items are coming as well.


Dota 2 Patch Notes:-

GAMEPLAY
- Fixed some bugs with Pounce movement restriction.
- Fixed being able to cast and attack while using Skewer.
- Fixed Empower buff remaining after casting Black King Bar.
- Fixed Neutral creep chase time being too long.
- Added Pseudo Random chances for the following items: Daedalus, Crystalys, Abyssal Blade, Basher, Heaven’s Halbred, Maelstrom, Mjollnir, Static Charge, Monkey King Bar, Poor Man’s Shield, Sange, Sange and Yasha, Stout Shield, Vanguard.
- Fixed various ancient AI exploits.
AUDIO
- Some voice gain fixes to improve quality.
- Updates on sound effects for Visage, Viper, Warlock, Tiny and Earthshaker.
MISC
- Fixed an issue where players would not be able to reconnect to a server and would get “You must be in a lobby to connect.”
- Undying’s Tombstone now caps at 64 maximum zombies.

Dota 2 Patch Update (14 November, 2012) | Add Slark

This time Valve has came up with the Slark which is already added in the 14th November patch. There were some items, gameplay, UI and Visual changes occur and we hope you are gonna like it. So check the complete details of this patch below.
Dota 2 Patch Update:-

- Added Slark!
- Added a chatwheel for quick communication with teammates!
- Added support for using keyboard templates!

Item Changes:
- Tournament Drops are now enabled for all leagues.

Gameplay Changes:
- Zombies no longer spawn other zombies from a stolen Tombstone.

User Interface Changes:
- Added a form for soliciting new chatwheel options.
- Added world heatmap for seeing where current players are located.
- Abilities and items bound to alt-combinations now display as such.

Visual Changes:
- Fixed Nightstalker losing his wings at night.

Editing Changes:
Just did a small update to fix an asset file bug. No update note changes for it.
So guys enjoy playing DOTA 2 and don’t forget to comeback here and check the latest updates of your favorite game online here.

Dota 2 Patch Update (25 October, 2012) | Add Centaur Warchief


This week’s update brings some big changes to Dota 2. Centaur Warchief is now added in DotA 6.76b parity changes are now implemented which includes item remakes and various balancing tweaks.
DOTA 2 Patch Notes (25/10/2012): 
- Added Centaur
- Implemented 6.76b gameplay changes

UI
- Fixed XP going the other way if you’re leveled up with a command.
- Fixed scoreboard not updating properly after a hero swap
- Added party invite ignore options to the party invite dialog and settings screen
- Visual updates to spell button states


VISUALS & AUDIO
- Fixed several “missing lane” line bugs for Puck, Mirana, Meepo, Lina, Keeper, Shadow Demon, and Windrunner.
- Fixed spell button sounds triggering on mouse clicks only and not hotkey press
- Fixed certain effects on workshop items that were incorrect or missing

GAMEPLAY
Alchemist
- Unstable Concoction now explodes around you if you are killed while charging it up
- Goblin’s Greed cap increased from 26 to 30


Ancient Apparition
- Chilling Touch attack count increased from 2/3/4/5 to 3/4/5/6


Bane Elemental
- Enfeeble cooldown decreased from 12 to 10
- Bane can now wake himself up from Nightmare with a subability


Batrider
- Strength gain decreased from 2.7 to 2.4


Centaur
- Strength growth increased from 2.6 to 3.8
- Replaced Great Fortitude with a new skill (Stampede)
Grants you and all allied player units on the map max movement speed and zero unit collision for a short duration. Any enemy units you or your allies come into collision with take some damage and get stunned. Enemies can only be affected by stampede impact once.

Duration: 3/4/5
Damage: 100/150/200 + 2x your str
Stun: 1.25 seconds
Stampede Collision AoE: 120

Cooldown: 65
Mancost: 50

Note: Does not affect magic immune enemies

Chen
- Hand of God cooldown increased from 120 to 140/130/120
- Penitence damage amplify increased from 7/14/21/28% to 8/16/24/32% (matches the slow values now)


Clockwerk
- Hookshot now pulls Clockwerk to allies instead of getting blocked by them
- Hookshot Aghanim’s upgraded cooldown decreased from 15 to 12


Crystal Maiden
- Brilliance Aura has twice the effect on Crystal Maiden


Dark Seer
- Vacuum cooldown increased from 19 to 22


Doom Bringer
- Doom duration increased from 13 to 15 (and scepter from 14 to 16)


Drow Ranger
- Trueshot Aura mechanics reworked
Global Aura. Gives you and all allied ranged units a portion of your agility as bonus damage.

Bonus Damage: 14/18/22/26% of your agility as damage
Note: Can be toggled on and off to affect creeps or not

- Changed how Marksmanship bonus agility is granted
Passively provides bonus agility. If there are no nearby enemy heroes, your focus improves and the bonus agility is doubled.

Bonus Agility: 20/30/40 Agility
AOE: 375 (for double bonus)

Gyrocopter
- Homing Missile distance required for max damage reduced from 2000 to 1500
- Homing Missile stun duration rescaled from 2.5 to 2.2/2.4/2.6/2.8
- Rocket Barrage damage increased from 11/14/17/20 to 11/15/19/23


Jakiro
- Ice Path creation delay increased from 0.4 to 0.5
- Ice Path manacost increased from 75 to 90


Krobelus
- Exorcism base ghost count increased from 4/10/18 to 4/12/21


Kunkka
- Tidebringer level 4 AoE increased from 500 to 600


Lina
- Laguna Blade cooldown rescaled from 90/70/50 to 70/60/50


Lion
- Mana Drain break threshold range increased from 850 to 1100
- Finger of Death cooldown rescaled from 170/105/40 to 160/100/40
- Finger of Death cast range increased from 700 to 900


Luna
- Lunar Blessing bonus damage increased from 14/20/26/32 to 14/22/30/38


Magnataur
- Shockwave distance increased from 700 to 1000
- Shockwave cooldown decreased from 11/10/9/8 to 10/9/8/7
- Shockwave cast range increased to match its travel distance (visual thing only)
- Skewer AoE increased from 95 to 125
- Skewer range increased from 800 to 1200
- Skewer now only considers heroes a valid target for dragging in consideration with its unit cap


Meepo
- Poof cooldown decreased from 14/12/10/8 to 12/10/8/6
- Divided We Stand Aghanims upgrade now gives clones 100% stat sharing


Mirana
- Elune’s Arrow cooldown decreased from 20 to 17
- Moonlight Shadow manacost decreased from 175 to 75


Morphling
- Cast animation time improved from 0.45 to 0.4


Naga Siren
- Rip Tide cooldown rescaled from 10 to 19/16/13/10


Necrolyte
- Heartstopper Aura damage increased from 0.6/0.8/1/1.2% to 0.6/0.9/1.2/1.5%


Nyx Assassin
- Vendetta damage increased from 225/375/525 to 250/400/550


Weaver
- Base Damage increased by 4


Outworld Destroyer
- Movement speed increased from 300 to 310


Ogre Magi
- Multicast now increases cast range of Ignite by 150 per level, this is in addition to the existing AoE increase


Omniknight
- Purification cooldown decreased from 12 to 10
- Movement speed increased from 300 to 305


Phantom Lancer
- Collision size decreased from 24 to 8


Puck
- Base Damage increased by 5


Pugna
- Life Drain break threshold range increased from 900 to 1100
- Nether Ward AoE increased from 700/1000/1300/1600 to 1600


Razor
- Eye of the Storm strike interval decreased from 0.85/0.75/0.6 to 0.75/0.65/0.55 (Scepter 0.65/0.55/0.45)


Rubick
- Fade Bolt damage decreased from 75/150/225/300 to 70/140/210/280


Silencer
- Global Silence cooldown decreased from 160 to 140
- Global Silence duration increased from 3/4.5/6 to 4/5/6
- Base Intelligence increased by 6
- Base Damage reduced by 6
- Curse of the Silent duration rescaled from 5/6/7/8 to 6
- Curse of the Silent hp drain rescaled from 20/30/40/50 to 20/35/50/65
- Curse of the Silent mana drain rescaled from 10/15/20/25 to 8/16/24/32
- Int Steal moved from Last Word back to Glaives of Wisdom
- Glaives of Wisdom now steals Intelligence from outside of the AOE if Silencer gets the kill
- Int Steal aoe increased from 850 to the standard 900 aoe range
- Last Word replaced with new active skill
Targets an enemy unit placing a debuff on it. While the debuff is active, casting any spell causes the target to become silenced and take damage. If the duration of the debuff runs out without the target casting a spell, it will still take damage and be silenced but also be disarmed.

Debuff Duration: 5
Damage: 150/200/250/300
Silence/Disarm Duration: 3/4/5/6

Cast Range: 900
Cooldown: 36/28/20/12
Manacost: 100

Note: You have basic vision over the last word target while the initial buff is on them


Sniper
- Assassinate cast range increased from 1500/2000/2500 to 2000/2500/3000
- Headshot procs cannot be evaded (the entire attack gets through)
- Headshot chance from 25/30/35/40 to 40
- Headshot damage from 30/45/60/75 to 15/40/65/90
- Headshot ministun from 0.01/0.1/0.2/0.2 to 0.25
- Shrapnel provides vision in the targeted area
- Shrapnel cast range increased from 1200 to 1800


Templar Assassin
- Psionic Trap now requires a buildup time to reach it’s maximum slow. Starts at 30% and increases by 5% each second until it reaches 50%


Tidehunter
- Ravage damage decreased from 250/350/450 to 200/325/450


Treant Protector
- Strength growth increased from 2.8 to 3.3
- Living Armor HP regen increased from 4/6/8/10 to 4/7/10/13


Venomancer
- Venomous Gale manacost rescaled from 90/105/120/135 to 125
- Venomous Gale initial damage rescaled from 50/70/70/100 to 25/50/75/100
- Venomous Gale damage per tick increased from 10/20/40/50 to 15/30/45/60
- Poison Sting duration rescaled from 7 to 6/7/8/9


Warlock
- Infernal attack damage increased from 50/75/100 to 75/100/125


Witch Doctor
- Death Ward Aghanim’s upgrade changed from 3 target split attack to 5 target bounce
- Death Ward multi attack bounce AoE increased from 550 to 650
- Death Ward cooldown decreased from 90 to 80


Zeus
- Thundergod’s Wrath damage increased from 210/335/460 to 225/350/475
- Thundergod’s Wrath Aghanim’s damage increased from 400/500/600 to 440/540/640


Boots of Speed
- Price decreased from 500 to 450
- Move speed bonus from 55 to 50

Arcane Boots
- Move speed bonus decreased form 65 to 60

Phase Boots
- Move speed bonus decreased from 60 to 55

Power Treads
- Move speed bonus decreased from 60 to 55

Tranquil Boots
- Move speed bonus decreased from 80 to 75


Armlet of Mordiggian
- Armlet cooldown increased from 1 to 2 seconds


Force Staff
- Recipe reworked

Old Force Staff:
============
Requires:
Staff of Wizardry (1000)
Quarterstaff (900)
Recipe (500)
Total: 2400

Grants:
+10 Intelligence
+10 Damage
+10 Attack Speed
Force (600 units forward, 25 mana, 20 cd, 800 cast range)


New Force Staff:
=============
Requires:
Staff of Wizardry (1000)
Ring of Regeneration (350)
Recipe (1000)
Total: 2350

Grants:
+10 Intelligence
+3 Regeneration
Force (600 units forward, 25 mana, 20 cd, 800 cast range)


Null Talisman
- Recipe cost decreased from 155 to 145


Rod of Atos
- Cast range increased from 800 to 1200
- Slow increased from 50 to 60%


Shadow Amulet
- Fade time decreased from 2.75 to 2.6


Updated vision values on these abilities: Unstable Concoction, Phantasm, Waveform, Storm Bolt, Mirror Image, Spirit Lance, Requiem of Souls, Spectral Dagger, Venomous Gale, Earthbind, Dream Coil, Shackleshot, Wall of Replica, Flamebreak, Deafening Blast, Ghost Ship
You have to restart your Steam Client and Dota 2 Client to receive this patch via auto-update. Dota 2 currently does not support offline (downloadable) updates for the game. If you have any issues related to patch please post in Dota 2 developer forums.

Dota 2 Patch Update (3 October, 2012) | Added Magnus!


In this weekly update, Valve has added  Strength hero, Magnus (Magnataur in Warcraft 3 Dota). Team creation is now added. Dota 2 bots can now play Viper, Lich and Death Prophet. Overall, it’s a good patch. Hopefully, Around 150 new items to the store.

Dota 2 Patch Update:-

- Added Magnus!
- Enabled Team creation.
- Made all 6.75b Parity changes
- Added around 150 new items to the store.

UI
- Ability tooltips are now more precise about what kind of units they can target.

GAMEPLAY
- Fixed basic courier movement speed being too low

BOTS
- Lowered the tankiness threshold for doing Roshan.
- Bots now only save for buyback later in games, and now save the proper amount.
- Lich bot will no longer cast Chain Frost on a single target that's about to die or that is able to blink away.
- Skeleton King bot is now better about saving mana for Reincarnate.
- Improved Windrunner bot's Shakleshot usage (she will now take into account unit movement).
- Bots will no longer have any desire to farm while they are temporarily invisible.
- Added support for selling/dropping situational items when necessary (wards, dust, etc).
- Adjusted Skeleton King and Dragon Knight bots' loadouts.
- Bots will now scale their attack desire on non-heroes based on how dangerous they think the unit is.
- Bots will now harass hero-like units (ie. Spirit Bear) when laning.
- Bots will now consider trying to kill hero-like units.

Dota 2 Patch Update (3 October, 2012) | Added Testing Tool!

Dota 2 Patch Update:-

HIGHLIGHTS:
- Added Luna
- Added Guardian Wisp
- Dota 2 now uses the CELT codec for increased voice communication quality.
- Added a testing tool to the Workshop tab that allows contributors to see their models on a hero before submitting.


GAMEPLAY
- Bloodseeker: Fixed a bug where he could get healed by friendly heroes dying in the area around him that he didn't deny.
- Pudge: Fixed a bug that was sometimes causing Pudge's Dismember to do an extra tick of damage
- Pudge: Fixed a bug that allowed Pudge to deal damage without hurting himself by quickly toggling Rot.
- Rubick: Fixed a rare case where Rubick could get permanently stuck with Telekinesis Land.
- Rubick: Fixed a bug where Rubick would gain permanent Spectral Dagger buffs until he died.
- Rubick: Fixed a bug with Poison Release that would cause you to steal the wrong ability from Shadow Demon.
- Rubick: Stealing Spirit Bear is temporarily disabled.
- Fixed being able to use a different player's items in your combine, if that item was in your stash at the time

VISUALS
- More Rubick spell animations
- Various Rubick visual effect improvements and fixes
- Haste animation added for Bloodseeker
- Adjusted Ogre Magi's sidearm attack animation
- Logos removed from waterfall and mid river areas to safeguard gameplay
- Tweaked dire banner position left of fountain shop
- Roshan timer appear only after 10 seconds have passed from death
- Reduced Gyro's model scale a little
- Removed ambient effects on Razor and Morphling when hexed

UI
- Fixed some cases where icons could get stuck on the screen
- Fixed new heroes not showing up in the hero picker if you had custom view set (They'll now appear in the top left of the grid view, for you to then place as you like)
- Tournament Panel: Fixed game list not refreshing unless you opened a different tournament and then back.
- Tournament Panel: Increased the size of the live games and recent games.
- Tournament Panel: Fixed details button not working properly for the last few games.
- Fixed Spectator label cutting off number of spectators.
- Fixed Live games not displaying correctly after opening a Tournament.
- Fixed a recent bug with the shop not closing when a unit is selected
- Fixed some bugs with losing commentator perspecting when pausing and unpausing
- Added backpack preview to couriers
- Back button in the loadout takes you back to the backpack if you arrived via a backpack right click
- Fixed some slots on the backpack not being right-clickable if they were not on page 1
- Fixed the first equip from the backpack sometimes not working properly
- Added inspect button near the hero panel for heroes that have custom items
- Updated the replay skill filter to have more usefull categories.
- Fixed dragging an item onto itself not turning its icon back on.
- Cheat commands are now echoed to chat
- Added a testing tool to the Workshop tab that allows contributors to see their models on a hero before submitting.

AUDIO:
- Dota 2 now uses the CELT codec for increased voice communication quality.


Dota 2 Patch Update (20 September, 2012) | Added Meepo!


In this weekly update, Valve has unleashed a long awaited agility hero, Meepo (Geomancer in Warcraft 3 Dota). First Blood animation is now added, User Interface is tweaked as usual. Dota 2 bots can now play Viper, Lich and Death Prophet. Overall, it’s a good patch. Hopefully, Valve adds All-random/Captain draft mode in next update.

Dota 2 Patch Update:-

- Added Meepo!
- Added Meepo!
- Added Meepo!
- Added Meepo!
- Added Meepo!

- In the Test client, heroes will now randomly equip cosmetic items every time they spawn.

GAMEPLAY
- Pugna: Fixed Nether Ward briefly registering the incorrect team right after casting.
- Wisp: Fixed being able to Teleport a Tethered creep to the enemy base.
- Lich: Fixed Chain Frost being dodgable.

UI
- The buyback button is no longer shown when the hero is reincarnating.
- Shift clicking a recipe now puts it in quickbuy.
- Fixed misaligned tooltips in the combine tree.
- Pennants now work for any game that's part of a tournament.
- Equipped pennants are now visible in your base when you're playing.
- New broadcaster select dialog.
- Added animated Firstblood, killstreaks and multikills notifications.
- Reduced opposing-team pause resume time down to 5 seconds (from 30 seconds).
- The top bar healthbars now show up any time a player is spectating.
- Fixed issues with the featured hero in the profile not showing the right hero, or not animating after toggling the dashboard.
- Stackable items now have their sellback time expired when they are stacked by a movement inside the inventory.
- The suggested items tab is now reloaded after a player swaps heroes with someone else.

VISUALS
- Added a effect that plays the whole time Keeper's Mana Leak is active on a target, not just when the target moves.
- Player's chosen team pennant will display in the fountain area.

BOTS
- Added Lich bot.
- Added Death Prophet bot.
- Added Viper bot.
- Bots will now select heroes their teammates have suggested in the hero picker.
- Increased the radius and strength of fountain avoidance.
- Tuned the strength of bots desire to place a ward, they should be somewhat more cautious about it now.
- Bots now wait 15 seconds after hero-picking to spring into action. This gives players the opportunity to buy their own couriers, if they want.
- Bots will no longer try to TP out of a fight if they're currently visible to the enemy team.
- Bots now try to path through FoWed areas when retreating.
- Bots now pay attention to multiple pings, and will use them to strengthen their desire to attack a hero, defend a lane, or push a lane.
- Bots that are disabled due to missing players on the opposing team are now also invulnerable so they cannot be farmed.
- Supports will now defer last-hitting to non-supports in their lane.
- Bots on easier difficulty levels will now be worse at retreating out of a gank.
- Fixed bug with the avoidance of Dark Seer's wall (only half the wall was being avoided).
- Slightly increased sticktoitiveness of bots overall, but moreso for medium and easy bots.
- Made Tiny bot less likely to Avalanche when retreating (so it's harder to harass him into using all his mana).

DOTA 2 Patch Notes (13 September, 2012) | iG to the Hall of Fame


Valve finally rolled out a new patch update After 6 Weeks for Dota 2 It brings ‘significant performance improvements’, UI/Visual enhancements and usual bug fixes. Sadly, there are no new heroes shipped with this update. Check the patch logs for more details.

Dota 2 Patch Notes (13 September, 2012):

GENERAL:
- Made significant performance improvements to model loading and rendering.
- Added iG to the Hall of Fame.

GAMEPLAY
- Fixed a bug where a Blink Dagger could be used post-stun even if it should have been disabled due to damage.

UI
- Settings dialog sliders no longer go to 11.
- The loadout screen now shows how many items you have for each slot (so you don’t have to page in and out of each slot to find items).
- The Gold and XP graphs will now update immediately when a broadcaster opens them.
- The Shop combine tree is now animated.
- The center item in the combine tree now shows purchasable border.
- The buyback indicator in top bar displays for 10 seconds.
- Pinging dropped items now prints the item to team chat, similar to rune pinging.

VISUALS
- Beefed up Lifestealer’s Open Wounds debuff effect.
- Beefed up Luna’s Lucent Beam impact a tiny bit.
- Made some visual tweaks to Keeper’s Illuminate projectile so it behaves better when moving across different altitudes.
- Slightly enlarged accuracy debuff effect for Keeper’s Blinding Light.
SOUND
- Added new lines to several heroes.

BOTS
- Added Dragon Knight bot.
- Added Skeleton King bot.
- Fixed invisible bots getting stuck trying to place wards.
- Fixed Earthshaker not considering using Enchant Totem to interrupt channels.
- Juggernaut will no longer try to attack when using Blade Fury, he’ll just move to his desired location.
- Lina should now use Laguna Blade more appropriately (less killstealing of low-health enemies).
- Bots should now be less likely to bail on a neutral farming target that has a tiny amount of health left.
- Fixed bug that caused bots to select the wrong item to drop.
- Fixed bots always assuming that humans were pushing a tower (rather than farming it) if they were in-lane late-game.
- Fixed bug that was causing too much avoidance from Radiance.
- Fixed bug where Lina wouldn’t use Dragon Slave when pushing or defending a lane.
- Fixed towers still causing avoidance for a few seconds after they’ve been destroyed.
- Bots now better estimate how powerful they are relative to the enemy team.
That’s all for now, hopefully we get to see the new update in the next patch. You must restart your Steam Client and Dota 2 to receive the new patch update. If you’re having any trouble while updating, please refer to Dota 2 dev forums.

DOTA 2 Patch Notes ( August 21, 2012) | New DOTA Loading Screen!


DOTA 2 21st August patch notes are release with a brand new loading screen and some more exciting changes. Recent update of DOTA 2 features 16 new items for the community. One more big news is that Treasure chest and key for that treasure are also available in the shop. This update is surely a delight for the fans.

Official DOTA 2 21st August Patch Notes:
DOTA 2 patch notes are not available right now
Unofficial DOTA 2 Patch Notes:
Brand New Loading Screen Added.
Dashboard changed to International blue effect.
International Treasure Chests and Key have been added.
16 new items from the community have been added.
Pennants for the 16 competing teams in the International 2012 have been added.
The Alpine Ursa set has been removed from the shop.
DOTA 2 21st August patch update unfortunately has no patch notes.........

DOTA 2 Patch Notes ( August 15, 2012) | Small update, big items!

This week’s update brings a couple of hero fixes and UI enhancements. The Save/Load feature for private games is back. Valve has added a great number of Dota 2 items from community workshop. Also, Troll Warlord hints are seen in the patch, it could be the next hero.

DOTA 2 Patch Notes:-
Gameplay:
- Fixed Captain’s Mode Level 1 & 2 penalties reducing a bit more time than intended.
- Silencer: Fixed Invoke proccing Last Word.
- Juggernaut: Fixed a bug that was causing the first tick of Healing Ward to always heal the Radiant team.
- Tiny: Fixed Toss disabling allied Blink Daggers.
- Huskar: Fixed Life Break not hurting Huskar if he jumped on a magic immune unit.
- Outworld Destroyer: Fixed Essence Aura not proccing on items.
User Interface:
- Save/Load system for private games is back online.
- Clicking on a hero portrait in the stats dropdown now queries that hero.
- Added stat dropdown category “net worth”, the value of non-consumable items in their inventory and their current gold.
- Fixed world lines not being drawn properly when networked to other clients.
- Fixed Hero card movies not working if the hero selection was made while you had the dashboard up.
- Fixed the timeline being broken if you jumped back to the picking stage while viewing the Vs animation.
- Fixed Silenced state getting stuck on in the hud.
- When spectator fog of war hotkeys are pressed, the UI now updates to match.
Dota 2 store:
- Added over 50 new items from the community.

DOTA 2 Patch Notes ( August 9, 2012) | Added Swap Hero


This week’s Dota 2 update some quality changes in which the most noticeable thing  is the swap feature which allows you to swap hero within the game.  Few game-play changes were also made by the Valve in-fact some major bugs are fixed in this updateSo guys check the complete patch notes below.

DOTA 2 Patch Notes ( August  9, 2012):-

 HIGHLIGHTS:
- Added Swap Hero. This cannot be used after creeps spawn or in SD. Accessible via right click on heroes in the scoreboard.
- Spectators watching Dota TV can now access the dashboard chat channels.
- All broadcasters in a channel now transmit their voice to spectators that have selected that channel. 

GAMEPLAY:
- Bloodseeker: Fixed Blood Bath not working on siege units.
- Bounty Hunter: Fixed Shadow Walk damaging buildings.
- Juggernaut: Fixed Omnislash jumping to ancients.
- Juggernaut: Fixed Bladefury showing per target visual effect when hurting invis units.
- Lifestealer: Fixed Ensnare not going away after using Infest.
- Lone Druid: Fixed creep aggro behavior with Spirit Bear
- Templar Assassin: Fixed Meld when attacking Items.
- Undying: Fixed Tombstone spawning zombies against couriers.
- Undying: Fixed Tombstone receiving too much aggro from towers.
- Undying: Fixed Zombies not dying when their target becomes invisible.
- Fixed canceling TP scrolls causing projectiles to be dodged.
- Fixed gold lost on death being reduced too much when carrying Bloodstone.
- Fixed various bounce abilities malfunctioning if the targets die during it. 

User Interface :
- Added Swap Hero. This cannot be used after creeps spawn or in SD. Accessible via right click on heroes in the scoreboard.
- Spectators watching Dota TV can now access the dashboard chat channels.
- Broadcasters will now see lines drawn by their cobroadcasters.
- Spectators will now see all lines drawn by any broadcaster in their selected broadcast channel.
- The Tournament Panel now fits 4 live games in preparation for The International.
- When the cursor is hidden due to inactivity, it no longer causes unit glows or other highlight shennanigans.
- Fixed a bug where hero icons were missing from chat lines occasionally.
- The Hero selector now allows instant spawn on public games with only 1 or 2 humans in them.
- Fixed the chat bubble display to work properly with open mic thresholding.
- Fixed timeline markers not updating correctly if you jumped around in a replay.
- Added a toggle-able chat window to the Hero Selection Spectator view.
- Various improvements to the readability of the Hero Selection Spectator view.
- Spectator view of Hero Selection now shows player’s names under their selected heroes.
- Fixed spectators not being able to see item ownership on the courier.
- The buyback stat dropdown now shows if the hero will or won’t be able to buyback if the hero dies now (and if they can’t, it shows the remaining cooldown or the extra gold needed to be able to die and buyback).
- Fixed rogue selection rings in spectator mode.
- Added a console command for league admins to end the game (dota_ref_winner_radiant/dota_ref_winner_dire) 

VISUALS:
- Fixed bug where some heroes would not display any wearables when watching replays. 

AUDIO:
- Added colored VU meter in the audio settings panel for evaluating and adjusting volume levels.
- Added “mute co-broadcasters” setting.
- All broadcasters in a channel now transmit their voice to spectators that have selected that channel.
- Broadcasters that are in the same channel can now hear each other when they talk.
- Hero ban sounds are now enabled when spectating Captain’s Mode. 

WORKSHOP:
- Fixed a bug in Wearable Importing when using SMD files (fixes items not attaching correctly to the hero model).
So guys we hope you will enjoy playing DOTA 2

DOTA 2 Patch Notes ( August 2, 2012) | Spectator & Tournament systems!



This week’s update continues our preparation to The International with more updates to our Spectator and Tournament systems.

First off we have a brand new Spectator view of the Hero Selection stage. Not only do we think it looks nicer, it also allows spectators to examine heroes and their abilities as they’re picked.

DOTA 2 Changelog:- 

GAMEPLAY
- Alchemist: Fixed Acid Spray negative armor not affecting Siege units.
- Dazzle: Fixed Shadow Wave not healing siege units.
- Keeper of the Light: Fixed Chakra Magic mana regen not transfering over Tether.
- Keeper of the Light: Fixed Illuminate dealing maximum damage instantly when killed by Nether Ward on cast attempt.
- Rubick: Fixed duration of spellsteal not refreshing when stealing an ability you already have.
- Nyx Assassin: Fixed Spiked Carapace triggering on HP removal.
- Spectre: Fixed being unable to Reality to a sleeping Haunt illusion.
- Templar Assassin: Fixed Meld if the target dies while the attack projectile is airborn.
- Templar Assassin: Fixed HP Removal spells (like Heartstopper Aura & Urn) draining Refraction.
- Templar Assassin: Fixed Meld debuff not disappearing properly when the attack is disjointed.
- Undying: Fixed Tombstone not spawning zombies near sleeping enemy units.
- Undying: Fixed a bug with Flesh Golem dropping the damage amplification too low outside of maximum distance.
- Visage: Fixed Soul Assumption gaining charges from enemy self inflicted damage.
- Visage: Fixed Familiars being counted considered as basic creeps for the purposes of extra duration spells (like Paralyzing Casks).
- Fixed Neutral’s Ensnare getting dispelled when the enemy becomes Magic Immune.
- Fixed Hand of Midas triggering Last Will on Necronomicons and hurting you.
 User Interface:
- Enabled new hero selection UI when spectating.
- Added time penalty options in the private lobby for Captain’s Mode (deducts 20/50/90 seconds from the bonus buffer time).
- Illusions can now be remembered in control groups after respawning.
- Broadcasters can join shared channels in the lobby.
- Fixed a rare crash involving a stuck dragged inventory item across a level change.
- Tournament panel will show which games you have previously watched.
- Matches can now be rated by users via the new vote UI.

DOTA 2 BOTS
- Fixed a bug where a completely wiped/absent enemy team would cause a low desire to push.
- Fixed Kunkka being a dirty cheater when using Torrent.
- Improved bot courier usage. They will no longer try to use the courier when someone else’s stuff is on it, and will recover if someone else messes with the courier when it’s bringing them their stuff.
- Pinging towers now sets the overall bot desire to a flat value (modified by individual bot health and distance).
- When creating a cheats-enabled bot game, you no longer can control the bots.

VISUALS:
- Keeper effects got some polish and bug fixes.
- Windrunner polished textures and updated hero selection portrait.

SOUND:
- Fixed Open Microphone Threshold value being incorrectly calculated. Broadcasters: Make sure you return to this and tweak this before casting your next game.
- Fixed bug that was causing the automatic gain adjuster to clip, resulting in poor quality voice audio.


You will also find the Tournament panel will now track which matches you’ve watched and also adds the ability for viewers to rate them. You can rate from inside a live game or from the match details panel when inspecting a recent game.
Joindota’s The Defense is also pushing towards their finals and in anticipation we are running a Free Weekend for that Tournament. All Dota 2 players will be able to watch live games plus any replays starting tonight and lasting until Monday. Just in time to watch Mouz, CLG, Na’Vi and POTM Bottom duke it out.

DOTA 2 Patch Notes (july 26, 2012) | Enabled 3 New Heroes!


This Week 3 New Heroes have Been Added. Heroes are respectively one agility and two intelligence.  Nyx Assassin, Keeper of the light and Visage are added in Captain’s mode. Which indicates that they will be used in current leagues and tournaments. Another key feature is the addition of ‘Cooldown to being able to find a match when a player declines or abandon game. check it out..

DOTA 2 Change Log:-
Heroes : - Added Nyx Assassin, Keeper of the Light, and Visage and enabled in Captain’s Mode!
- Added a cooldown to being able to find a match when a player declines or abandons a game.

GAMEPLAY:
- Beastmaster: Fixed Wild Axes working with Refresher.
- Beastmaster: Wild Axes no longer provide vision when they aren’t flying.
- Naga Siren: Fixed Dust of Appearance not working against units slept by Song of the Siren.
- Naga Siren: Fixed Ice Blast debuff not getting added to units slept by Song of the Siren.
- Naga Siren: Fixed Weave not affecting units slept by Song of the Siren.
- Phantom Lancer: Fixed Doppelwalk illusions not correctly replicating their inventory item slots.
- Rubick: Fixed Wild Axes being left around when another ability is stolen.
- Sand King: Neutrals can now be damaged by Sandstorm.
- Templar Assassin: Fixed Meld initial attack doing too much damage.
- Slardar: Fixed Bash working while doomed.
- Neutrals damaged by an invisible enemy will now try to run away.

SPECTATING:
- Multiple tweaks to director events and framing.
- Fixed particle effects sometimes not drawing while in Player Perspective mode.

User Interface:
- Added notification for when a Tournament has a live game currently running.
- The kill card now shows a randomly selected item that the killer is wearing. Also reduced its size.
- Fixed equipping an item in the backpack not jumping to the correct hero in the loadout
- Added Buyback to the spectating stats dropdown.
- Added a cooldown for being able to find a match when a player declines or abandons a game.
VISUALS:
- Fixed Rubick retaining incorrect skins from stolen abilities when returning to his normal model.
- Meld damage display is now only shown for successful hits.

BOTS:
- Significant revision of how bots determine their strategic desires.
- Roshan desire has been significantly reworked. It’s now based on how quickly Roshan can be killed given the available heroes and how quickly enemies can show up.
- Evasion desire is now more granular. Things like Blade Fury now cause a range of evasion desire based on the bot’s current health.
- Fixed case where bots were trying to path to an invalid location when defending their base.
- Made bots more aggressive about attacking when defending a lane.
- Cleaned up inferred human modes for pushing and defending lanes.
- Made bots less concerned about distance when considering an attack on a pinged target.
- Fixed bug that made pinged towers less likely to attract allied bots that were doing other high-priority stuff.
- Tuned retreat desire values when hurt and close to the fountain.
- Made bots somewhat more likely to buy a flying courier.

WORKSHOP:
- Added a new Import Wearable option to the Publish New Item section of the in-game workshop UI. It will compile, validate, and preview your model before you submit it. When submitting, it also packs the files into a format that makes it much easier for us to bring it into the game.

DOTA 2 Patch Notes (july 19, 2012) | Enabled Naga Siren(It's time to sing)!


Dota 2 client. This week’s patch adds a new agility hero, Naga Siren (Slithice in DotA)

DOTA 2  ChangeLogs:-

Added Naga Siren!
Added new stats dropdown feature when spectating!

GAMEPLAY
- Enabled Naga Siren in Captain's Mode.
- Disruptor: Fixed Glimpse affecting Warlock Golem and Spirit Bear.
- Silencer: Fixed Curse of the Silent affecting Warlock Golem and Spirit Bear.
- Storm Spirit: Fixed Static Remnant blocking creep camps
- Templar Assassin: Fixed Refraction being dispellable.
- Undying: Fixed a case where early game zombies could sometimes get stuck with an earlier or invalid level of Deathlust into the late game.
- Beastmaster: Fixed the path that Wild Axes take. It should now work the way it was originally intended.
- Fixed Shadow Word refreshing its debuff version when stolen and cast as a buff.
- Fixed Dazzle's Weave refreshing its debuff version when stolen and cast as a buff.
- Fixed restealing an ability (stealing another ability in-between) not restting its cooldown.
- Fixed Diffusal Blade stopping Force Staff movement.
- Fixed Refraction and Pipe causing Blink Dagger to not get disabled.

UI

- Sellback times no longer expire when moving items to the courier.
- Fixed item stocks not restoring correctly when multiple items are sold back within the sellback time.
- Added a message when a player denies the Aegis.
- Added confirmation dialog before starting a practice lobby with a league set but one or more teams not set.
- Added client-side console variables allowing spectators to locally disable certain announcer lines. Especially useful for broadcasters. The cvars are:
- cl_dota_speech_spec_towerattack, cl_dota_speech_spec_towerfalls, cl_dota_speech_spec_barracksattack, cl_dota_speech_spec_barracksfalls, cl_dota_speech_spec_ancientattack, cl_dota_speech_spec_enemybasefalls, cl_dota_speech_spec_idles .
- Set any of them to '0' to prevent that line from playing. (Broadcasters will almost always want to set cl_dota_speech_spec_idles 0 ).
- Multiple players who have the same announcer equipped in the same game should now hear the same speech.

DOTA 2 Patch Notes (july 13, 2012) | Enabled Templar Assassin!


Dota 2 client. This week’s patch adds a new agility hero, Templar Assassin (Lanaya in DotA) and User interface enhancements. Star Ladder Lan Season 2 Lan final tickets are now available for purchase. Naga Siren and Visage hero models/materials are added in Dota 2 files.
Screenshots of Templar Assassin


DOTA 2  Change Logs:-

- Added Templar Assassin!
- Enabled Templar Assassin, Disruptor and Undying in Captain’s Mode.

GAMEPLAY
- Bounty Hunter: Fixed Jinada proccing on Tombstone.
- Broodmother: Fixed Spiderling passive proccing on magic immune units (like zombies) and spawning mass spiderlings.
- Disruptor: Fixed Kinetic Field sometimes causing heroes to fail to attack a hero who is being trapped in the field.
- Earthshaker: Fixed Echo Slam inital damage not hitting units through magic immunity.
- Leshrac: Fixed Pulse Nova procing Essence Aura.
- Lone Druid: Fixed Spirit Bear not aggroing creeps when it attacks a hero
- Luna: Fixed Moon Glaive bouncing on ward type units
- Luna: Fixed Moon Glaive bounce order.
- Lycan: Fixed wolves having max speed for their duration after Shapeshift ends if summoned during Shapeshift.
- Necrolyte: Fixed Death Pulse not healing allied magic immune units
- Puck: Fixed Phase Shift proccing Essence Aura.
- Rubick: Fixed being able to steal spells from their being toggled off.
- Rubick: Fixed getting stuck in Flesh Golem form when respawning with the buff.
- Rubick: Fixed some abilities being broken when re-stealing them, now re-stealing an ability will have no effect on your currently stolen ability.
- Shadow Shaman: Fixed Ether Shock ignoring Linken’s Sphere.
- Spiritbreaker: Fixed Greaterbash affecting Magic Immune units when procced via other abilities
- Undying: Fixed Tombstone interaction with Refresher Orb.
- Undying: Fixed Deathlust sometimes not working properly.
- Undying: Fixed a bug where Deathlust would sometimes not go away.
- Undying: Decay now makes the target lose exactly 76 health when cast and heal exactly 76 when it ends. Before the health scaling was causing the target not to lose then gain the correct amount of health.
- Wisp: Fixed Spirits exploding on illusions.
- Wisp: Fixed Relocate to not teleport Wisp while dead
- Improved AFK detection.
- Fixed Smoke of Deceit dodging incoming projectiles if there are nearby enemy heroes.
- Fixed Ethereal Blade and Black King Bar interaction.
- Fixed completely-avoided damage from triggering blink dagger’s cooldown.

UI
- Rich Presence now shows if you’re casting a game.
- If you buy an Aghanim’s Scepter on a hero with no upgrade, this is now shown in the ability.
- Battle point rate and any equipped bonuses are now shown in the inspect panel.
- Numerical battle points earned (split into base and bonus) are now shown on the game end screen.
- The play panel now shows matchmaking game modes and regions from the party when finding a match.
- Improved unpause countdown, added UI sound.
- Fixed case where we weren’t properly crediting damage from summoned units/wards to their hero in the combatlog.
- Added an interface setting to prevent the camera from moving upon respawn
- Neutrals now have yellow healthbars when spectating.
- Roshan’s healthbar is now slightly bigger.
- We now hide all match details until you reveal the winner.
- Team names and logos are now shown on match details panel.
- Fixed a handful of issues with the message and chat system when watching replays.
- The killcam card now flips over to show the full body portrait.

DOTA 2 BOTS
- Improved how bots manage their movement while doing evasive maneuvers — they will now consider a range of escape directions and select the best one based on other nearby avoidance zones.
- Added avoidance to Disruptor’s Kinetic Field (while it’s forming) and Static Storm.
- Improved how bots request items from the stash via the courier. The courier will now only deliver items the hero has room for, and bots will take into account projected item combines.

VISUALS
- Added overhead messages when items or abilities cause unnatural mana gain or loss (such as Arcane Boots).

DOTA 2 Patch Notes (July 5, 2012) | Disruptor and Undying!


The Higgs Boson announcement might be the ground breaking news for today but all the excitement over that can wait for tomorrow because we have a zombie problem on our hand at the moment. Making their way to the pool of Dota 2 this week are none other than the Illusion of Death – Dirge, the Undying and the Disruptor.

DOTA 2 Patch Notes (July 5, 2012)  

- Added Disruptor and Undying!
- Enabled Rubick, Wisp, and Luna in Captain's Mode.

GAMEPLAY
- Bloodseeker: Fixed Bloodbath not properly granting a heal from enemy heroes dying in an AoE.
- Invoker: Fixed DPS burn from Chaos Meteor not stacking per tick.
- Luna: Fixed Eclipse ending if you get Cycloned.
- Outworld Destroyer: Fixed astral indicator to only show for hero and allied team.
- Rubick: Fixed stolen Persuasion not killing stolen creeps when lost.
- Rubick: Fixed stolen Relocate not teleporting teammates who are linked with a stolen Tether.
- Rubick: Fixed Toggleable spells not being stealable.
- Rubick: Fixed not getting flying vision or flying height when stealing Firefly.
- Rubick: Fixed Fade Bolt stopping when Rubick dies.
- Rubick: Fixed stealing Morph Replicate and Replicate not working correctly.
- Rubick: Fixed Invoker's Spell Stolen abilities having broken hotkeys sometimes when using Legacy Mode.
- Rubick: Fixed Telekinesis land AoE triggering Linken's Sphere.
- Wisp: Fixed Magic Stick interaction with Tether.
- Wisp: Overcharge and the two spirit control sub abilities no longer proc magic stick.
- Wisp: Spirits no longer don't retain their vision after they explode.
- Wisp: Fixed Relocate's return not interrupting other channeling spells (like TP Scroll).
- Wisp: Fixed heroes continuing old movement orders after returning with Relocate.
- Wisp: Fixed Soul Ring not working with Tether.
- Warlock: Fixed the burn aura from Warlock's Golems so it stacks correctly.
- Small fix to creep aggro reaction time.

VISUALS
- Fixes for guardian spirits rendering with pops and such when entering/leaving FoW.
- Added 'Telekinesis Land' effect marker for Rubick.
- The game now desaturates when paused.
- Fixed Wisp voice lipsync getting stuck on with random noise.
- Fixed ranged display stomping on ambient effects, including Wisp.
- Fixed Unusual Flying Couriers losing some of their effects when transitioning.
- Fixed Tether being left behind when enemy teleported into FoW.
- Changed Guardian Wisp Explosion Effects.
- Added more obvious Wisp Tether Boundary Effect.

UI
- When someone buys back, an icon now shows on the top bar for 5 seconds.
- Tether now shows the amount that it heals it's target.
- Wisp spirits no longer show up on the minimap.
- Wisp and his tethered unit move their camera when they Relocate and Relocate back.
- Right clicking an upgradable item in the shop will attempt to upgrade any (fully combined) version of that item that the player already owns. (Right click on Necro 1 will actually buy a Necro recipe if the player has a Necro 1 or 2, etc)
- Fixed shop closing when other players' selections change
- We now show the Aghanim upgrade info in the ability itself if you're holding the scepter.

AUDIO
- The Relocate sound stops correctly now.

BOTS
- Fixed a bug were all bots would disable themselves if a human on the other team disconnected before picking a hero.
- Changed how bots use Glyph, they should no longer use it when their buildings aren't being attacked.
- Made Crystal Maiden bot even more timid.
- Bots will temporarily no longer do Roshan.
- Made bots go to the lane front when defending in-base rather than cowering behind the innermost towers.
- Fixed bug where bots weren't correctly parsing their roles, which would lead to bad hero picking/randoming.
- Fixed case were bots could "cheat" and have knowledge of where their target was when blinking. 

DOTA 2 Patch Notes (June 28, 2012) | Luna Moonfang & the Guardian Wisp ?!


Today’s test update brings in the Moon Rider and the Guardian Wisp to the pool of Dota 2. While the two new heroes are a definite point of attraction for many, the patch also brings in a good set of extra and much wanted features by the community.
 One of the primary addition is the implementation of the CELT audio codec to the channels of the game that will now allow improved voice communication quality. You will now be able to listen to all your in-game commentaries so much more clearer and better.
 Rubick will have to wait a slight bit longer to be added to the Captain’s Mode. You know there’s lots to be careful about when you have so much power in your control.

DOTA 2 Patch Notes (June 28, 2012)
 
- Added Luna
- Added Guardian Wisp
- Dota 2 now uses the CELT codec for increased voice communication quality.
- Added a testing tool to the Workshop tab that allows contributors to see their models on a hero before submitting.


GAMEPLAY
- Bloodseeker: Fixed a bug where he could get healed by friendly heroes dying in the area around him that he didn't deny.
- Pudge: Fixed a bug that was sometimes causing Pudge's Dismember to do an extra tick of damage
- Pudge: Fixed a bug that allowed Pudge to deal damage without hurting himself by quickly toggling Rot.
- Rubick: Fixed a rare case where Rubick could get permanently stuck with Telekinesis Land.
- Rubick: Fixed a bug where Rubick would gain permanent Spectral Dagger buffs until he died.
- Rubick: Fixed a bug with Poison Release that would cause you to steal the wrong ability from Shadow Demon.
- Rubick: Stealing Spirit Bear is temporarily disabled.
- Fixed being able to use a different player's items in your combine, if that item was in your stash at the time

VISUALS

- More Rubick spell animations
- Various Rubick visual effect improvements and fixes
- Haste animation added for Bloodseeker
- Adjusted Ogre Magi's sidearm attack animation
- Logos removed from waterfall and mid river areas to safeguard gameplay
- Tweaked dire banner position left of fountain shop
- Roshan timer appear only after 10 seconds have passed from death
- Reduced Gyro's model scale a little
- Removed ambient effects on Razor and Morphling when hexed

UI
- Fixed some cases where icons could get stuck on the screen
- Fixed new heroes not showing up in the hero picker if you had custom view set (They'll now appear in the top left of the grid view, for you to then place as you like)
- Tournament Panel: Fixed game list not refreshing unless you opened a different tournament and then back.
- Tournament Panel: Increased the size of the live games and recent games.
- Tournament Panel: Fixed details button not working properly for the last few games.
- Fixed Spectator label cutting off number of spectators.
- Fixed Live games not displaying correctly after opening a Tournament.
- Fixed a recent bug with the shop not closing when a unit is selected
- Fixed some bugs with losing commentator perspecting when pausing and unpausing
- Added backpack preview to couriers
- Back button in the loadout takes you back to the backpack if you arrived via a backpack right click
- Fixed some slots on the backpack not being right-clickable if they were not on page 1
- Fixed the first equip from the backpack sometimes not working properly
- Added inspect button near the hero panel for heroes that have custom items
- Updated the replay skill filter to have more usefull categories.
- Fixed dragging an item onto itself not turning its icon back on.
- Cheat commands are now echoed to chat
- Added a testing tool to the Workshop tab that allows contributors to see their models on a hero before submitting.

AUDIO:
- Dota 2 now uses the CELT codec for increased voice communication quality.

DOTA 2 Patch Notes (June 19, 2012) | Did you see that kill?!





DOTA 2 Patch Notes:-

GAMEPLAY
- Added Rubick!
- Bane: Fixed Fiend's Grip not ending if Kraken Shell dispels it.
- Chaos Knight: Reality Rift now puts the Chaos Knight behind his target.
- Clockerk: Fixed Hookshot stunning dead units.
- Gyrocopter: Fixed Homing Missle not giving any bounty.
- Invoker: Fixed Alacrity interaction with Magic Immunity
- Kunkka: Fixed Ghost Ship allied debuff dealing all the damage immediately when then rum wears off, rather than over the following 8 seconds.
- Mirana: Reduced size of Arrow 20%.
- Outworld Destroyer: Aadded visual indicator for Astral Imprisonment Length.
- Riki: Fixed sometimes not attacking his Blink Strike target immediately.
- Spirit Breaker: Fixed a bug allowing charging Razor without moving.
- Fixed Batrider and Outworld Destroyer having 1 to little armor.
- Fixed Chaos Knight having 2 extra armor.
- Fixed Lone Druid having 1.3 to little armor.

UI
- Added support for tournament spectating passes.
- The backpack now displays 64 items, up from 25.
- Select All Other Units feature no longer selects any unit that is lacking attack capability (like Beastmaster's Hawk).
- Added a buff to indicate the duration of Death Prophet's Exorcism.
- Updated Aghanim's Scepter tooltips for Beastmaster, Necrolyte, Queen of Pain, Warlock, and Windrunner.
- Updated the Aghanim's Scepter store preview.
- Fixed bug where large replays were unable to download.
- Replay downloading is now paralleled to improve download speeds.
- Fixed item purchase message crediting the wrong player if the purchased item stacked with someone else's item.

VISUALS
- Added a custom particle effect for Skadi.

BOTS
- Co-op bot matches will now randomly assign the human players to Radiant or Dire.
- In co-op bot matches, if a human disconnects before picking a hero, the bots will now correctly balance the teams.
- Fixed bots not selecting heroes into non-AP games.
- Fixed bots not deploying their couriers on Passive difficulty.


Once we’ve got the kinks ironed out of the Team system, we’ll be opening it up to everyone, including the Team Matchmaking system where you’ll be able to find public matches against other organized teams. If you want to get a head start on building your Team in the meantime, we’ve put together a collection of example logos for you to work off. You can grab that here.
That’s it for the first competitive play update. As we said at the start, we have many plans in this space, but as always we need feedback to know if we’re doing it right. If you’re a professional player, a tournament organizer, a spectator, or just someone reading this blog, we’d love to hear what you think – both in terms of what we’re shipping now, and in terms of what you think we should be doing in the future to improve this space.
On a final note, a few days ago we released a bunch of info for those of you interested in making items for the Dota 2 Workshop. Even if you’re not an artist, it seemed many people found the Dota 2 Art Guide and Dota 2 Texture Guide interesting, so make sure you check them out.


This week we’re shipping the first of a large set of planned features designed to improve Dota’s support for high end competitive play. Dota’s always held a powerful place in the competitive scene, so we’ve always wanted it to do more to help. From the data we gather throughout the system, it’s clear that many players, of all skill levels, find it entertaining to watch highly skilled players. So, in the same way that we’ve used the Steam Workshop to connect people that are creating a lot of value for customers who are enjoying it, we think we need to connect tournament organizers and professional players to their fans. Our next update includes the first step towards this.
This first piece is the Tournament view in the game client. Here, you can find current and past tournaments, and choose which ones you think are worth paying to watch. For the tournaments you’ve purchased, you’ll find a complete breakdown of the tournament’s matches, and be able to quickly jump in and watch them in your game client (whether it’s a live match, or a replay). Whenever you purchase a tournament, we’ll share the money you spend with the organizers of the tournament. We’ll be testing this immediately with The Defense, and if it works out well for everyone, we anticipate rolling it out to all tournaments. This won’t be the end of our features for tournaments, or players, but we think it’s the right first step – helping tournaments become more financially stable helps all the players participating in them.

Our goal here isn’t to replace web-based streams – we think those are fantastic, and we’ll continue to do the best we can to support them. Some customers will always prefer to use their web browser to watch matches. But we think there are some customers who’d like to invest in a higher fidelity, richer experience that they have more control over, and we hope to be able to provide that with the in-game Tournament view. We also believe that external companies providing financial support for tournaments is a crucial component to the competitive scene, and we have several ideas for how to provide them with features that will work in both the Tournament view and web-based streams.

The second piece we’re shipping is better in-game support for competitive teams. The Defense will be the first test of our new Team system, where players identify themselves to Dota 2 as a competitive team, and provide a set of information about themselves. In addition to storing a variety of statistics about the long term performance of the Team, the game also detects matches between competitive teams, and uses the Team’s information to highlight the match. For example, here you can see our internal Valve Lambda team’s base:

Dota 2 Patch Notes (June 7 2012): Chaos Knight, Phantom Assassin and Gyrocopter Enabled!


Valve has added either none or one new hero to Dota 2 in the weekly patch. Tonight, they blow our minds with three new heros to play! They are: Chaos Knight, Phantom Assassin and Gyrocopter, and they made it into the test build!



Phantom Assassin, also known as Mortred, is a melee hard carry with amazing chasing abilities and the highest critical strike in the game. Chaos knight can offer a stun and some of the strongest illusions in the world of Dota2. Gyrocopter, a quite new hero by way of comparison, is all about dealing a lot of AoE (Area of Effect) damage in all stages of the match, thanks to his various powerful rockets.


The second highlight of the latest update is a beautiful addition to the replay system: Replays can now be watched by just clicking on a certain link. Beyond that, it's even possible to create a URL that allows viewers to start watching at a specific point in time. This will make it a lot easier to show someone a particular highlight from a round of Dota 2.

Dota 2 Patch Notes (June 7 2012):-


GAMEPLAY
- Added Chaos Knight, Phantom Assassin, and Gyrocopter!
- Drow: Fixed Frost Arrows not working on mechanical units.
- Morphling: Added effects for strength and agility morph as well as an overhead timer for replicate.
- Nature's Prophet: Fixed Sprout destroying other trees around it.
- Shadow Demon: Fixed Soul Catcher being dispellable.
- Shadow Demon: Fixed Shadow Poison impact damage not hurting Disrupted units (and thus not disabling Blink).
- Fixed targeted spells not temporarily revealing the attacker.
- Fixed Orb of venom working on denies.
- Fixed the following spells being castable on magic immune allies: Nightmare, Frost Armor, Nature's Guise, Holy Persuasion, Decrepify, Astral Imprisonment, Shadow Word and X Marks The Spot

UI
- Selecting "Equip" on an item in the backpack now flips to the loadout and automatically does the equipping for you.
- Added support for watching replays via URL. For example, "dota2://dota2://matchid=15478&matchtime=300" will go directly to five minutes into match 15478.
- Added button in replay panel to copy an URL into the clipboard that can be used to get back to that point in that replay.
- Added Hall of Fame trophies to the bases. Clicking on them will display the winning teams of The International.

DOTA 2 BOTS
- Made bots not leave a gank if they currently have the ability to reincarnate and allies are still attacking.
- Fixed bug where bots would pick their heroes before humans locked in their picks.