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Dota 2 Timbersaw Guide, Strategy & Builds


DotA 2 Timbersaw Background Story:-
Rizzrack could still hear the screams in his mind. He worked, frantically turning wrenches, twisting screws, building and carving and forging. Sleep eluded him; he only built. Months had passed since he had shut himself in his uncle's workshop, and his deliverance was nearly complete. He rubbed his back as his eyes drifted shut, and saw a blanket of flowers floating on the placid waves of Augury Bay before exploding into a cloud of pollen that silenced lives as it seized the lungs. He woke with a choking start. For hours the rhythmic sound of a whetstone filled the shop as he sharpened a set of massive blades, his mind filled with images of strangling vines garroting neighbors, enwrapping homes. The flooding of Augury Bay had been nothing compared to the violent horrors the waters left to take root beyond the city walls. But the saw-suit would make him strong and safe he thought, allowing himself this sliver of hope before the full might of his fear crashed into his fading mind. Branches and bark and blood. When the city fell, Rizzrack fled trees that walked, and fought, and killed. Trees had shattered the gates and swarmed into the city. Trees had crushed and thrashed and stomped the last that Augury Bay could muster in defense, and stalked the few fleeing refugees. In addled silence Rizzrack unspooled the thick chain from the suit's arm, his hands quaking as he inspected each link and ran a trembling finger along the claw attached at its end. The saw-suit was ready.

Affiliation: The Dire
Type: Strength

DotA 2  Timbersaw Skills:-

Whirling Death (Hotkey: D)
Timbersaw whirls extremely sharp edges, damaging enemies and destroying trees around him in an area. If an enemy hero is affected, it loses some of its primary attribute for a short duration. Whirling Death will deal Pure damage if a tree is cut down in the process.


Damage: 100/150/200/250
Ability: No Target
Affects: Enemies
Damage Type: Magical
Primary Stat Reduction: 15%
Area of Effect: 300
Cooldown: 8
Mana cost per level: 70/80/90/100


Timberchain (Hotkey: T) Timbersaw fires a chain that embeds itself in the first tree it hits, pulling him towards it. Any enemy in the path takes damage.




Range: 800/1000/1200/1400
Damage: 100/140/180/220
Damage radius: 225
Cooldown: 4
Damage Type: Pure
Affects: Trees
Mana Cost Per Level: 60/70/80/90


Reactive Armor (Passive)
Each time Timbersaw is attacked, he gains increased health regen and armor. Each stack lasts for 16 seconds.



Stack Limit: 4/8/12/16
Stack Bonus Armor: 1
Target: Self
Ability: Passive
Stack Bonus Health Regeneration: 1 HP/sec


Chakram (Hotkey: C)
Fires your main saw blade at the target location, and once there the blade will spin, dealing damage in an area around it and slowing enemies. For each 5% of health missing, enemies caught in the saw blade move more slowly. The blade deals damage and cuts down trees in its path when fired and retracted. You lose the ability to attack and your mana gets drained while the blade is out.

Passthrough Damage: 100/140/180
Damage per Second: 50/75/100
Affects: Enemies
Cooldown 8
Mana Cost Per Level: 125/150/175
Range: 1200
Mana cost per Second: 20/25/30
Damage Type: Pure
Return Chakram sub-ability brings you back the Chakram.

Return Chakram
Returns the Chakram to Timbersaw.






Timbersaw Spell Build:

Level 1-5: Timberchain (Level 3) & Reactive Armor (Level 2)
Level 6: Ultimate – Chakram
Level 6-14: Max Whirling Death, Max Timberchain, Max Reactive Armor and take Level 2 Ultimate.
Level 15-25: Attribute Bonuses and take Level 3 Ultimate.

Timbersaw Item Build

Recommended Items:
  • Bloodstone
  • Shivas Guard
  • Pipe of Insight
  • Vanguard
  • Arcane Boots
  • Scythe of Vyse
  • Heart of Tarassque

Timbersaw Strategy Guide:

Early Game:
Ideally you’ll lane short so you have access to lots of trees and room to chase. you’ll also preferably solo, for a few reasons:
• Timbersaw’s mobility and low-cd spells make him a competent killer from the beginning, and even more so with the extra levels
• His spells themselves don’t do all that much damage individually, and their effectiveness at exploding people peaks early
• He can easily survive vs. a dual lane
• He doesn’t need that much farm, so it’s not a problem if his last-hitting is limited (and he can quickly catch up on farm with ult + whirling death spam)
Soloing a side lane: 
Do your last-hitting thing for a few levels. if you’re against another solo, try driving him off, especially if he’s melee. if you’re against a dual, you’ll probably have to play more defensively, but unless they’re going to kill you the moment you poke your head in, you can spam chain to last hit + harass like you would with e.g. powershot or something. soften up your opponents and go for a kill or double kill at 6, if you can.
In a dual lane:
You should play very aggressively vs. a solo. how you handle an opposing dual lane obviously depends on who your lane-mate is, and who you’re facing. one thing to keep in mind is, if you’re going for a killing timber chain and sense that either your target or his partner is about to stun you, wait and take the stun before chaining, so it’s not interrupted. note: when pulling, you can afford to use timber chain to finish off the more valuable of the non-golem creeps if you’re bad at last-hitting or if your lane opponents come to take them.

Mid-game:
Kill noobs. from fog, place chakram right behind an enemy hero, just touching them, then immediately chain in over them in their path of retreat. you can cast whirling death mid-chain, as soon as you’re near enough your opponent and at least one tree (if they’re by one). be sure to retract your chakram just before they’re out of its aoe, when they start to run away, so you get them with the retract damage (you can also put them between yourself and the blade to hit them with it on its return). then right click them once or twice and repeat some variation of your combo until they’re dead. obviously this is all much easier with ally help.
When playing Timbersaw, the only terrain you should see is trees. you should be looking ahead for trees whenever you’re chasing, escaping, or even just traveling. when chasing, don’t chain too far ahead of your opponent or you risk giving him a chance to change direction.
During an escape, chain over cliffs to get away, or buy time by chaining into areas that are inaccessible without destroying trees, like the area behind the ancients from the right side of the river. from there you can clear a path with your other two spells and run away, or chain over to a tree on the other side of the river, or just teleport out.
Other notable trees include those around the base cliffs, the jungle cliffs, the gap between the sentinel ancients and secret shop path, and the gap between the scourge mid and secret shop, as well as the lone tiny tree in the water by Roshan. remember to target a specific tree rather than a direction, so your hero will approach it first if you’re not near enough.
Timbersaw is absurdly good at clearing waves of creeps (gather them around you, cover with chakram, cast whirling death, collect chakram), and at tanking towers and roshan. Also be sure to use chakram for vision, such as of roshan or of the enemy barracks during a push.

Late Game:
You’re not doing as much damage anymore, comparatively. your main role now is slowing down enemies for your allies, using chakram and whatever items you may have farmed (and keeping on them with timber chain to do it). the 15% base attribute reduction part of whirling death is by this point very effective at weakening carries.

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